When I stumbled upon Grim Dawn I was intrigued, especially when I saw it's lead designer, Arthur Bruno, was also a leader in the development of Titan Quest (which fell short in a lot of ways but was the closest I had gotten, I loved the variety of items in that game and the dual class system). I haven't reviewed a game since Torchlight 2 (I regret giving it a 10, it's more like an 8 in comparison to Grim Dawn, as it's itemization lacked flavor and it's diversity was shallower than I realized) So Grim dawn is the first game I'll be reviewing in 2.5 years, as it has earned it. I've beta-tested plenty of games, and even impacted a few. I even ended up playing a bunch of short Flash based ARPG's in my darkest hours of desperation. I played all the mainstream games, all the indie games, and even some foreign titles in languages I could not understand in the hopes of finding a game with satisfying combat, interesting loot, great atmosphere, and amazing build diversity. Diablo 2 was my favorite of the genre, and I spent the next decade+ searching for a game that would evoke even more fun and joy while playing. About me: I have played and beaten every ARPG known to man since Diablo. It is, in my opinion, the best ARPG I have played. Diablo 2 was my favorite of the genre, and I spent the next decade+ searching for a game that would evoke Grim Dawn is a theorycrafter's paradise, and the first ARPG that has truly allowed me to live, and even surpass the feelings I had playing Diablo 2 as a kid. Grim Dawn is a theorycrafter's paradise, and the first ARPG that has truly allowed me to live, and even surpass the feelings I had playing Diablo 2 as a kid.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |